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(+1)

Awesome game, I really like the idea and the execution . In opposition of everyone else like the complexity, but the information could maybe be taught and presented in an easier to understand way. 

I have some ideas that you can feel free to ignore:

There could be a tutorial that teaches you the mechanics by using them instead of just reading the instructions. Maybe have an almost finished pattern and have the player select the right bead to finish the pattern and then show the correct answer and why.

Since the colour rules seem to be the same for all colours maybe they should be shown separately from the bead information to mark them as more of a general rule instead of being bead specific (btw the last line of the colour rules is sometimes not visible). Also maybe add a visual example for the patterns with beads instead of letters.

I think it would be great if all current multipliers of a bead on the chain could be seen when hovering the bead, and maybe even what will happen before adding a specific bead.

When adding beads it could be helpful to show what beads you already have in the deck and the stats of the beads that will be added. Maybe consider renaming the deck to bag too since that makes way more sense.

Lastly, a bunch of people have made games with screenshot functionality that seem to be really well received it could be nice tho show a chain when it is done and allow the player to save a screenshot of it.

Again, great game, exited to see what you'll do in part two. (hopefully not make it too easy :)