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So far I played two rounds. First one I played more spontaneous and got 7 points, second I tried to be more strategic and got only 2. I liked the idea, but the difficulty ramp up is too fast. In the end there's just too many balls to aim them successfully.

The presentation was really nice- the models are low poly, but high quality :) I was on the fence about the sound for a second (is it good? How good is it?), but then one of the balls fell into the wrong pot (cauldron?) and the glorious farting sound made me laugh out loud :D

The Theme use was ok, but I feel like there could bo something more to it- in the end it's mostly normal pinball with a bit of a twist. I like the idea (and the execution) but the twist could have been more... twisted I guess.

That's nit picking though! I liked your game. Hell, I'll probably take one more shot at the leaderboards! Keep up the good work!

Thanks a bunch and your feedback is valid (and valuable) as always.
I had making a pinball kind of game in my head for a while, so no matter the theme, that was going to be my entry :D

Getting the actual pinball physics to work somewhat satisfyingly was a lot harder than I thought and I always like to try and make it look good (enough), so I ended up with way to little time to make the pinball gameplay itself deep enough.

Cheers!