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I got three endings- the bad, the disappointing and the best.

Wait... it the way to get the best ending is to take people without kids? Heartbreaking. I like how this theme got totally different interpretations, but this one was a total gut punch!

As for the presentation- well, it's rpg maker- ok pixel art, and decent music.

The gameplay was simple, and getting the different endings was a bit of a numbers game, but it works in the context of the theme.

Over all- simple, but pretty effective! Keep it up!

Thanks. I did not get much time to tweak statistics. It's possible to win if you take the boy and grandma with strong people, but I never found a way to be able to bring the little girl, which was frustrating because I really was not trying to have any characters who could never survive the journey, especially one of the kids. Maybe I need to put the old fighter up to full strength and let the girl have been taught more than a couple words of Free Country's language.

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Update: Just replayed a couple times and it is possible for the little girl and the fighter to survive if you people who are strong with some skill in lang-culture. Glad I did not leave anyone unsavable.