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(+1)

Game's story and tone reminded me of Torment: Tides of Numenera and a little bit PS: Torment. I think artwork is fine for jam entry, it kind of fits the abstract theme of the game. 

Combat didn't feel very intuitive and engaging. Switching to the ghost is a nice touch and  it adds some depth to combat. You die very fast in the game. I managed to throw all enemies into the chasm on level 1 and managed to reach level 2 , quit the game after dying there a couple of times.   I wonder how many levels are there in the game and are there any additional content further down the way. 

My opinion is that you had somewhat a story driven gameplay experience in mind while designing the game. Game has an interesting mood but not sure that it has enough content or a fun gameplay loop to keep the player engaged and play further in it's current stage. Btw i like the UI, menus, dialogue boxes too. It has kind of a 90's isometric RPG vibes.

(1 edit) (+1)

Thanks, that's all nice feedback! I probably made the game too hard. This is a frequent issue I have when I know the mechanics so well myself. And if it's too hard it's just not fun.

There are 9 levels to explore in total, with the enemies getting harder as you progress.