Fun take on a roguelike! the skeleton mechanic is cool also hulks op, however the game starts having frame issues at wave 9 probably due to pathfinding or physics and eventually died to wave17 my pc couldnt handle it anymore, I'd recommend using Flow Fields or Dijkstra's Algorithm or things that shares pathing data to handle the npc movement :D
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Fun take on a roguelike! the skeleton mechanic is cool also hulks op, however the game starts having frame issues at wave 9 probably due to pathfinding or physics and eventually died to wave17 my pc couldnt handle it anymore, I'd recommend using Flow Fields or Dijkstra's Algorithm or things that shares pathing data to handle the npc movement :D
thank you for playing! there's no pathfinding, but yes I think it's the target scanning, I made a fix and I'll upload it once the rating period is over. I didn't cap the enemy amount for fun, but I also might cap it at something sane like a few hundred :^). there is already pooling going on behind the scenes to handle that level of enemies/projectiles