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(+1)

There are lots of enemies to compensate for missing mechanics and puzzles I wanna add else it would be boring as fuck. Demo is in a fairly ugly state rn. I also made AI take turns to attack now so its less ganky. The inventory is something I designed fairly quickly I will probably have to redesign it soon.

All things said your game is really special. It has the potential to be a very appealing dark atmospheric game and take the direction more toward horror if you want, more toward adventure, politics, etc. It has a very solid foundation.

(4 edits)

I watched the video a bit more and I should have given the player a proper weapon from the start because hitting an enemy like 5 times to kill them isnt very fun (there was a rapier in the chapel courtyard that you didnt pick up btw). I made the weapons slightly faster but its probably still too slow. The enemies also kick way too often and it makes getting too close to them a chore. So I do agree with these points. The combat system is weird but I'm obviously not trying to copy dark souls its more a mix of mordhau and weird late 90's early 2000's arpgs like severance blade of darkness.