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Just Another Idle — v0.46.0: Unified Item System, Mobile UX & Bank Expansion

v0.46.0 finishes the job started in the Bank & Inventory Rework — enchanted items can now live directly in your quick-access Inventory, you can manage them from there with a right-click or long-press, and the Bank gets a dedicated Enchanted tab for everything that doesn’t fit.


🗃️ Enchanted Items in Your Inventory

Previously, all enchanted items went straight to the Bank the moment they were created. Now they land in your player Inventory first — just like any other item. If your Inventory is full, they overflow to the Bank as before.

Having an enchanted item in a slot gives you a lot more control. Right-click it (or long-press on mobile) to open the action menu:

  • Equip — put it on directly from your Inventory
  • Move to Bank — send it to Bank storage when you don’t need it handy
  • Lock / Unlock — the 🔒 lock badge protects the item from being accidentally discarded
  • Discard — remove it permanently (won’t fire on locked items)

✨ Bank → Enchanted Tab

The Bank now has a dedicated ✨ Enchanted tab listing all unequipped enchanted items you have in Bank storage. From there you can equip, discard, or reset any item the same way you could from the old Enchanting panel — which has been removed since the Bank tab covers that use case cleanly.


📱 Long-Press for Mobile Players

Inventory slots and Bank item cards now respond to a 500ms long-press. The same context menu that appears on right-click on desktop opens on long-press for touch users. No more needing a mouse to manage your gear.


🏦 Bank Expansion — One Repeatable Upgrade

The old Bank Expansion I through V shop items have been replaced by a single repeatable upgrade. It costs 500g for the first purchase and scales up sharply from there, up to a maximum of 10 purchases (+10 slots per purchase). The first few expansions are much cheaper than before; later ones cost more. Existing players keep all the slots they already purchased.

Shop cards for tiered upgrades now show the next tier cost as a hint below the description so you always know what’s coming.


What’s Next

Storage and item management is in a solid place now. Next focus will likely be on more content — late-game actions, new events, or expanding the Exploration system.

Thanks for playing!


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— VHS