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(1 edit) (+1)

video: 

tl;dw combat is cbt shop is peak

imho: combat should be simple in a game like this but there's way too much going on; enemies seem to instantly hit you when in range, there's no counterplay or windup, you have bullet management, instantly ganged by like 4 dudes right at the bat, needs so much heavy refinement on combat before doing weird stuff like adding a parkour mode

I LOVE THE HAT dude the shopkeeping is so insanely good. lots of qol already in the game like quick stacking, feels natural, bargaining feels great, lots of agency with the city/time system,  decor/furniture system is mad impressive

Thanks for playing, and the video is great to have. As far as I can tell it's the only recording from this DD, so it's a service to see how someone is actually interacting.

I think most of your issues with the combat is from it being very WIP currently, I also don't like it for much the same reasons(instant attack + darksouls tracking, loading into enemy room, small rooms, etc). Though the parkour is to stay, I will consider removing or changing various parts of the dungeon/combat if it turns out I can't execute my current ideas well enough; or else if simplification leads to better game design. As with the shop, happy you like it! After working so long on the game it's nice to know at least some people click with it. Still quite a mountain before even the shop mode is feature complete though. Also shout outs to rutbon he's the visual artist for the game.

Hope it's more to your and my liking next time.