video:
tl;dw combat is cbt shop is peak
imho: combat should be simple in a game like this but there's way too much going on; enemies seem to instantly hit you when in range, there's no counterplay or windup, you have bullet management, instantly ganged by like 4 dudes right at the bat, needs so much heavy refinement on combat before doing weird stuff like adding a parkour mode
I LOVE THE HAT dude the shopkeeping is so insanely good. lots of qol already in the game like quick stacking, feels natural, bargaining feels great, lots of agency with the city/time system, decor/furniture system is mad impressive