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(3 edits)

Thanks for your support!

Your suggestion are all valid and I will definitely work into it in the near future! 

Here is the storyline of this game as a prelude:

There were a intelligent humanoid race created out of human biological test curiosity. They fluorished, until human race decided to pick up the fight over the Earth stagnant resources, and they lost unprepared over human armed with tactical nukes. The remaining humanoids scattered under the Earth crust, relying on the geothermal energy and other animals living next to lava, to live. They built cavern mazes for the sake of defending against human attacks. Some traits of humanoid families were on the other hand manipulated by humans and loyal to human forces. They fuel suicidal covert ops mission with their own manpower due to their personal strength and agility advantages. They are notoriously recognized as genocidal Cavernivores.

This prelude describes you as a brainwashed protagonist assigned to storm a cave of humanoid slaves, attempting to stop a potential revolt.


Mouse aiming / Mobile touch joystick aiming / XBox Joypad stick aiming, sounds very great! Hit-and-run mechanism was also initially a skill I wished to add as a Sword Upgrade and pretty much the rest of the weapons (double sword skill is actually a workaround) Then I need to revamp my animation logic by AnimationTree (otherwise I cannot separate body and leg animations) but I don't have time to do for the jam yet. :D