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My opinion:

Releasing small projects before a big commercial one can make sense, because it tends to increase experience of both what works from a game design standpoint and what might potentially be commercially successful - without having to spend many months on a large project just to find out it’s not what people want.

But if a lot of those projects involve simple reuse… the learning experience might not be exactly the same, possibly.

Ok, I understand but I thought about it for becauminh more known before releasing it.