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Theres been a few entries in the jam that have featured majorly downscoped or incomplete material, but they've all presented them in novel ways that make something of that incompleteness, all showcasing what you can do in RM2K3 and still meeting the requirements of the jam, and this one is no exception! Splitting it into a menu that lets you choose between cutscenes or gameplay or extras makes it feel almost like a classic DVD menu. The premise of the story is a neat idea and the writing so far is snappy and funny. The bit at the "end" of the gameplay segment is extremely quotable and breaks in a delightful way. Exploring a game in its early dev like this is a neat texture in its own way, seeing what little things might be broken or missing. Definitely interested to see how this shapes up in the future if you get around to working on it more!