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Excellent submission!

It’s a labor of love with ambition and heart. The sound and music is immersive. The dungeons are a treat to explore and vanquish. Yet, it’s all happening on a blank screen. And that’s all thanks to this creative team and their willingness to collaborate with our great community.

In the current build, I got stuck at the monster by Valencia and the tree. I got distracted and missed what to do next, so I just tried the bow a few times to no avail. Thankfully, the debug menu let me progress skip and briefly preview the later content. I gave myself bombs, ventured the mines killing bats and skeletons and pigs, and found some room with an enigmatic timed puzzle—that’s a nice place to stop for the night, thanks!

The Divining Rod is an excellent navigational system that had me constantly brainstorming while playing. Occasionally it gets tiring and would be easier to toggle with a button rather than needing to hold any trigger. And for getting unstuck from more complicated obstacles, a button to teleport to the target might be a nice feature.

Sincerely, I beg you to give this project a visual identity! Please work with an artist who can help you bring this to the mainstream. I don’t even care if it’s just a bunch of particles or billboards! That’s the only thing limiting its potential in my mind.

Please keep iterating on this. We’ll play every update!