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The whole idea of controlling one party member while reining in the other is so cool...I dig the resource management focus. On my first run I made it to the boss but ended up having to restart my run so I could have like, enough potions or MP for like one more heal, because I ended up buying more dispel herbs than I ended up needing lol. Looking forward to giving it another shot soon! (I played on the "confident enough" difficulty.) The original music is awesome too

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Yeah, I think one of the ingredients that's really important to making successful resource management feel like an accomplishment rather than just an inevitability is making it actually possible to run out of stuff. It does make me wonder how I would port such a system to a larger game, but that's a question for another time. Thanks for playing!