Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Is there a way to run events On Init like display dialogue after the dungeon renders, without interacting with actors? Whenever I do this the dungeon stays black until the dialogue ends, even if I add a wait/pause for button press.

You should be able to do this. I’ll take a look this evening and see what’s going on :)

You can use the Script Unlock GB Studio event to do this. If you place a Script Unlock event in the On Init tab of a scene, it will let the dungeon render and then start the other events. Make sure it's after the Dungeon Crawler Init event.

Note: If you're starting with a Dungeon Crawler Sprite that would be visible in the view, you'll need to add a Wait event with a 1 frame count just after the Script Unlock. This will allow the actor to update and render the sprite.

This worked, thanks!