Breaking up the tower rooms into smaller chunks and rearranging the connections was such a good idea, and this game gets a ton of mileage out of that alone. This was maybe my favorite of the more dungeon crawly ones in the jam. Really satisfying pace of going into a new floor, getting smacked around, having to decide how much deeper you can afford to go in and how well you can survive the trek back, only to gradually get stronger so you can go deeper. I found I was able to get a good handle on every arrangement of enemies except for one troop in particular, which had me pulling my hair out in the best way whenever I encountered them. It's a banger