one of the highest compliments i can give: nice platforming. air control, acceleration, good gravity, fast auto checkpointing, a double jump that i can't help but suspect is pandering to me personally but if so then good news i Love being pandered to. could not believe that it just Kept Going, this is a hell of a lot of Stuff for a month
i do think it suffers a bit from a common affliction with platformers that have a lot of space but only so many mechanics to fill it with, which is that a whole lot of precision and timing gating creeps in, and that wears me down kinda fast. it's hard to land on a platform smaller than i am when i can't stop on a dime because i am an entire horse; my jump distance is far enough that i can't reliably eyeball whether i'll need a double jump or not (and that's important to know in advance since i usually have to turn around twice to use it); platforms start moving while i'm still mid-coitus and i need to take a leap of faith to catch up with them.
i guess a thing i have realized is that players will always invent more difficulty for themselves (e.g. by speedrunning), but they can't really invent less difficulty on a whim
ok i have this problem where if i think something is really solid then i want to zero in on little flaws and talk about them forever because i feel like those are all that's keeping it from being even better. also i should be able to jump with spacebar, i don't know who made ZXC the standard non-fps video game keys but they are the least convenient keys on the keyboard to hit repeatedly, which is probably why they are Z and X. anyway well done, really