Nice submission!
Beyond the pathfinding system being its biggest strength, I enjoyed the writing and musical compositions, which were reminiscent of the name our protagonist wears on their sleeve. In general, the sound cues and their positioning were thoughtful and accessible, but I felt that bumping into interactive objects might benefit from a different collision sound.
This would benefit most from controller support, as I found that the keyboard controls would frequently interrupt NVDA’s speech, like the first lines when chatting with the townsfolk or when incrementing the counter. Should the room description also be read aloud when entering it for the first time?
Overall, it’s a great foundation, and with actual graphics it certainly has potential. Please keep iterating on this and let us know when you make more progress!