Nice work on the map levels, I like that each has a unique shape. It seems like a lot of bitsy defaults are left in here, like color scheme, tiles, cat sprite, the door dialog. The key for the door isn't mentioned when we get it from the cat, so its a bit confusing, and if you talked to the cat first it seems to reference a key that wasn't collected. There also isn't any reason to collect the cat food, and since each one has the same dialog, it makes more sense to avoid them so you don't have to click through the same dialog again and again. The first level has background music but none of the rest do, which is a bit inconsistent. This is a good start, but it would be great to see more attention to detail and more original content.