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(+1)

Nice work, this is a fun, unique project. I enjoyed the gameplay jokes, like getting a key and then the NPC tells you its useless, and searching for the imperfect apple that doesn't exist, or the NPCs guarding a door that we can easily walk around. It seems like each room adds some new objects and has this interesting sense of somehow ending up in a different game, but the references to Kiwi and other game elements create continuity.