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Oh dang! I wasn't aware that Inform had actual support for graphics and sound these days. That's cool. It actually adds a lot to the experience here, with the dreamlike quality of the setting and all. I also got tripped up by the dialogue system and by the coin thing, though I was able to figure out what to do about the coin.

This was a fun little experience, it's been some time since I've played an old-school interactive fiction title like this.

Heck yeah, I'm glad I could showcase that little known ability for inform 7!  I had to do a lot of learning on the go during the month I had, so I was really excited when I got sound and images to work in time.  Thank you, I'm glad it blended well with keeping that theme strong!

Oh gosh, yes the dialogue and coin were some last minute things I added, so definitely some of the first stuff I would go back to and work on when I get the chance after the jam!

Glad it was fun, I love keeping the old-school stuff alive!