Great job on this awesome submission!
I really enjoyed the gameplay here, and I thought the drafting rooms was really awesome. I also really enjoyed the different characters and voice actors for this. I always put plot and story last in my games, but you really did a great job here building an atmosphere, and it really pays off! Kudos to all the voice actors that really breathed life into here.
Like others, I think there's probably a little bit of polish to add with the focus and navigating menus. When using a controller I often ended up moving around the menu when also selecting the next room (this didn't interrupt the action, but caused extra readout that I imagine would be very confusing for a blind player). When opening the map it starts at the top left, and really should start on your current square. I also found that the map would sometimes not reset even when I had started a new game (it looks like it only resets when you draft your first room).
Separately, I wonder how much you might get away with reducing some of the menus / controls. I think while being able to look at your inventory is useful, I wonder if you could get rid of that entirely (and have items auto-apply when you interact with the room). It might also be worthwhile to just get rid of backtrace, just to remove the cognitive load of another item / control. There's probably a little bit of tuning when it comes to the actual difficulty too - I'd increase the steps you give to folks by 5 or something, so that getting to the end doesn't feel quite as tight.
Overall, I really enjoyed this game - I think the gameplay was super intuitive and was a fun challenge to play. Congrats to the whole team on the submission!