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(3 edits) (+1)

There is not much to give feedback on. There is not a clear goal. The visual communication is minimal, just get big if attacking. Every enemy fight feels the same and gets tedious. Running away to heal makes the game too easy.

I will leave a wishlist of what I am looking for in an action game. 

Wishlist

- Challenge.  

- Enemy variety. For example, enemies have different attack range, speed, weapons, etc.

- Gameplay where every little decision matters. For example, in beat em'ups, space is limited, enemies have different unique strengths, player has a unique strength depending on which character he chose, leads to so many different decisions to choose from and so many outcomes depending on enemy position, player position, etc. Similar to how in chess there are so many different decisions and outcomes depending on how the opponent's pieces are placed.