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(+1)

Congratulations on the game. The atmosphere is immersive. The quest is intriguing, and every item description makes us want to learn more.

The ghost really puts the pressure on us, especially when we’ve found an item and want to retrace our steps.

But I feel like the ghost doesn’t really punish us if it catches us.

Great game

(+1)

Thank you for playing! :D

Originally, I made the game with 5 lives, and every time the entity caught you, you’d teleport back to the start or to the table where you picked up the treasure. But I thought that would be too punishing, so I made the normal difficulty without penalties so everyone could experience the full game.