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Thanks.  I did have stomping as a mechanic initially, but found that it just didn't fit.  Enemies would die when gravity took them out, which didn't feel satisfying and really looked off as if they just died for no apparent action on the player's part.  It also made the game too easy.  With one fall I was able to take out 5 enemies.  It works in real time platformers, but just doesn't translate to turn based combat.