Boss Level Concept in Shinobi Style
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61
Hi everyone,
I’m working on a concept for a boss level inspired by the style of Shinobi. The idea is a compact, symmetrical arena designed for a fast, timing‑based fight where precision and quick reactions are key.
The boss would be faced in this kind of setup, keeping the action tight and arcade‑like.
What do you think of this structure for a boss encounter?