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Thanks for the heads up!

The game's current version is essentially a "version 0": there'd actually had some issues with certain enemy attacks acting oddly during testing, but I was hoping those had all been fixed... sucks to hear that wasn't the case but the feedback on it is appreciated. Will have to see if we can recreate the issue during a playthrough and pinpoint what's causing it.

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many thanks. As far i have seen it seems to be attacks that try to apply an "effect" on the player other than basic "X" up and "X" down. (Confusion, for example?) Something about the "Maximum call stack size exceeded" and it seems to have to do with something called "YEP" in the file.