That was INCREDIBLE!! The animations were topnotch and I liked how I could see my body if I looked down. The lack of the ability to run made things tense later on.
I initially found the forest confusing and mazelike but as I played and especially when the pressure was on I was able to navigate it with ease through being tasked earlier with getting the wood and returning the rose to the grave. I think these tasks early on created the perfect tutorial environment to get familiar with the land before the evil guys showed up.
I haven't felt much on edge or very spooked throughout playing the previous games but that changed when I played this one. I think your use of environment and sound design helped paint the landscape but I really got spooked as I had to battle the evil guys the first couple times. I was especially on edge when I had to crawl back to the cache spot after breaking out of the coffin. I thought that was amazing cause at first I thought I would've died in the coffin, but getting to go back and having to fight off the guys made it much scarier of an experience.
I think the climax against the five guys was amazing! The environment being red tinted with a black sky adding to the incredible environment and made for a great contrast from the earlier white tint.
I also found the dance in the mirror really funny.
I would be appalled if you don't take first place or are at least a runner up on the podium for this game jam, seriously, amazing work!
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Thanks for the nice comment. I really was focusing on an easy burn throughout the game to build tension but I think my major blunder isn't implementing a better payoff when exiting the forest during the long crawl. There should have been a few more scripted sfx and moments when you see it from the corner of your eye. Thanks for playing.