Thx a lot for playing my game and for your feedback!
The dungeon generation alghorithm of this game is different from most other roguelikes. There are no rooms. I initially planned it to be 40 levels and in every 5 levels the corridor width would decrease by 1 starting with 9 tiles. At 40th level it turns into a complete maze with 1 tile corridor width. I designed the game this way but then i wanted ppl to be able to complete the game and add an ending when you kill the boss on 10th level. But it turned out that no one can reach 10tl level either :)
I really like the chess board pattern but i will change it if i can make a full version of this game. Two other ppl gave negative feedback about it and i think they'r right.
My intention was to make a traditional roguelike and kind of a love letter to a roguelike game i liked a lot. But for the jam version i should've made it more playable. I think dying from overeating is a common mechanic in trad roguelikes. I saw it even on Elin but i think you don't instantly die from it there but i understand that it adds up frustration to an already difficult game. Some ppl probably thought that i trolled the players with that :)