Thank you so much! I didn’t want to animate a whole bunch but I still wanted there to be movement so I had to cobble something together but it seems it still worked out well. I’m very glad you felt the mix of humor and horror went well, I was planning on having humor be incorporated more in game through enemies tripping on things like the tables, but I’ll have to see after the jam if that’d still be a good idea.
The axe does feel wacky as of now but that’ll be fixed soon, however the humans’ pathfinding will take a bit more time. I think the humans’ are getting too focused on where they felt vibrations the strongest rather than which vibrations were closest so that’s why they’ll sometimes continue to run into a wall.