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(4 edits) (+1)

Great submission! I love the ridiculously absurd theme! And be sure to tell Ethan that the graphics are lovely!

The audio was simple but effective. The screen reader implementation was solid except for some errant punctuation being read aloud. Ultimately, I reached my seventh shift before it seemed that I’ve experienced all the content.

The game design is fun and seems like it could translate well to a solo tabletop game. My only real dissatisfaction is how bad it feels when you draw a hand without bread and have to discard all of them—maybe when we discard a card, we draw the next one, so we always have a chance for bread? It would give cards that guarantee bread in the next hand a lot more power too. (Alternatively, why not discard the entire hand for us automatically, toggling all effects?)

I’m curious if you intend to work on this more? I could see there being more variety in card types and effects, like rare high-scoring ones (e.g. truffle oil) or one that shuffles your remaining hand back into your deck on play (e.g. anchovies). Unless I missed it, I could imagine there being more combos beyond the big stack, like an open-faced PB&J scoring double points (i.e. normally +1 point on their own). These are just random thoughts from someone with another food-related submission.

(+1)

Thanks for the comments and feedback! 

Yeah, the errant punctuation always trips me up - next time I'm going to run all potential copy through a screen reader before coding everything up 😅.

Original version of the game intended to have extra points for recipes and a whole achievement system. It's definitely something I'd love to add! My next goals will be looking into mobile support (it's sorta there, but screen readers totally trip up on the web based export), and I'll be trying to look into what it would take to make a physical version (if that's even possible). But after all that, maybe! Definitely agreed that there is a ton of space here for more cards and abilities. 😁