I have -pretty- good personal traditional roguelike chops, having started with IMORIA in 1991 at UW Seattle.
Everything here felt high quality for a roguelike in this old school vein.
I was especially pleased with the planning encouraged by being able to partially see through the walls. It's nearly presently-clear but not *quite* how to plan to get things that are distant, and one's guesswork gets better at this sub-skill the more times one plays.
The fact that it wasn't known beforehand how strong the enemy types were, was a definite plus in a procedural roguelike where you're not supposed to pick up the hints except gradually.
So i have heavy duty respect for this game. Gave it high marks all-over.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
I mean, I died before getting down to level 5 but the point of a jam rating is can a person figure out -intent- i think mostly. Would a better player at it than me feel at home, that's a big yes.
Cheers!
--D
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