Very interesting gameplay loop. The shopkeeper experience is maybe even more high action than the dungeon one hahaha. Presentation is also good. Many elements feel like they are still a WIP, but the overall feeling that I got was of good feedback with all the menus, and interactables.
I had a bit of trouble understanding how would you display your items for sale. Maybe make the highlighted area on the furniture, where you can place the items, more stand out.I would keep it conisten with what you already do with all the other interactables, where you make a white ouline. Instead of manually going to each spot of the furniture to put the item, just open the furniture, and show all of the slots.
On the technical side, I hada big freeze each time I would step into the dungeon portal. Also got some stutters here an there, the first time something loaded, like when firing bullets.
On the shopkeeper side of gameplay, I was very confused about buying items from customers. I would assume I would have the option to not buy, but aparenty there is no way of not buying. You are forced to. Is that intended?
Keep up the good work!