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(5 edits)

Great submission!

Firing it up without reading your page or the instructions was a treat. It was very intuitive to find the bells in the room. Then I peeked inside the levels folder to find that there were more! So I modified the .bat file and tried them all out. The zigzag map was a fun challenge, but I got completely lost on the fourth bell in the cave—even while trying to keep a wall always at my right.

It sounded great on both my studio monitors and headphones! And it was unintentionally rhythmic enough that I often found my head bobbing or tapping my feet. Maybe this could alternatively procedurally generate IDM beats?

At this point it’s just missing some polish for me. It wasn’t obvious to me or my screen reader that the instructions are printed to the terminal. I’d love a way to select the level—or more simply a random one could be chosen after completing the level. The soundscape could also be filled out with footsteps, collisions with walls, and environmental sounds (or ambient drones if you’re me)—anything to enhance our connection with the space.

Overall, it’s a cool experiment that deserves to be explored further.