And I'm fine with locking his friendship/romance with it, similary how you can't with Axel unless you basically destroy the lizard tribe, he was feeling pretty bad all though the war, but I still can't swallow him saying we weren't really on his side.
Because like, after the war ended, all of our actions were explained, and he learned the context of why we were like that, I feel like he would understand how we were actually helping him as much as the bull tribe.
Making so his soldiers didn't fight the bulls, and if something went wrong, we would defend his side, risking to expose ourselves to stop a bomb from killing his guards, and possibly other bystanders close by, and again, while in the war climax, arguing with the other leader just to save prisoners.
I feel like it should be something more like "You didn't do anything WRONG per say, but I also felt absolutely betrayed every step of the way, and even outside of the war business (fruits) you weren't really there for us, so I can't really don't think this will work out, but thank you"
(Of course, unless you were just generally bad to the lizards, killing the spy AFTER knowing he was a father, siding with the bulls with the fear potions, letting Axel kill the prisoners, etc, then I feel like the canon dialogue would fit.)
Either way, again, I know coding & writting is hard, and people just saying to add stuff to a game is annoying, but I feel like us having more moments working for both and gaining their trust would be cool.
Afteralll, not only you stopped hundreds from dying, but you went out of your way to help them even the little things.