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(1 edit)

This is a good game, somewhat reminiscent of Cell Machine and the Cellua mod. 

Adding units is a great idea. You can create a huge circuit in them, but the circuit will be 1 block in size. (Almost like in real life, where a circuit with a huge number of elements can be the size of a fingernail)

But I found a bug: if you delete the head from the extended piston, the piston will simply disappear without adding it to the inventory.

I didn't know about Cell Machine and the Cellua mod, so that's a very valuable info for me. I guess, I have found my target group.

Yes, spatial restrictions were always a strong inhibitor, when designing complex mechanisms in similar games. With units, I tackle at least two things at once: Enabling local complexity and also movability of mechanisms.

Thanks for the bug report, I will look into it.