I think it has several unique mechanics on the dice card genre, but I do feel pure randomness does not work well lol, player(well at least for me) would feel unfair if you give them the true fairness...
Thanks for the feedback! I'm trying to give the player enough tools to manipulate the odds and / or have cards that give great value on low rolls. If I did my job right, every run should be winnable :D Have you encountered situations that felt unfair and ruined the fun? Would be glad to try and improve it! :)