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Had a blast with this one, it's got the exact feel of DOS games of the era! I did run into some bugs though:

  • Trying to sell part of an item stack will still remove the entire stack from your inventory, and you only get paid for as many items you selected to sell. If I try to sell two arrows from my stack of five, the entire stack is taken, and I am only paid for two.
  • The item/menu cursor will sometimes move "out of bounds" when there is diagonal input. In dungeon chests, this causes graphical glitches that aren't game-breaking, but in the item menus in town, this glitch causes a fatal crash. I played this game by using DOSBox via RetroArch for Android, and it is very easy to accidentally send diagonal input with the touch screen controls.
  • Slings can spawn with enchantments, but they can't be identified the same way other weapons and equipment can be. I feel like I might have seen this problem with quivers as well, but I would need to double-check.

Once I figured out how to step around these bugs, though, I had such a good time. Keep up the great work :D

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Thanks for these reports! I recently discovered a bug myself, so a to-do list is already started and I'll add these reports to it. I'm glad you're enjoying the game!

I just realised what that last bug was. Starter weapons in shops (slings, daggers, staves) are always pre-identified, which is why you can't identify a sling you bought in the shop - it's already identified. All weapons, shields and armour have a chance of generating with enchantments or curses. But it would be unfair to let you waste money on a starter weapon that's cursed, which is why the shopkeepers pre-identify them.

If you have blade skill and can afford a sword, though, you're taking a gamble on buying it. And also slings, daggers and staves found in the dungeon are not pre-identified. So if you have a plain sling and you find another in the dungeon, it's worth having it identified to see if it has a useful enchantment.