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(+1)

Lovely game! A couple of little bugs/issues I found:

- Shields take up the armour slot

- You can drop equipped items even if they're cursed. That makes it then impossible to equip anything in that slot again.

- Wands only fire in the direction of the arrow keys, not numpad

- Game lets you use inventory as normal whilst waiting on wand direction input. This is very confusing.

- Numpad-5 doesn't rest on the spot, which is the norm for these sort of games

In general I think the cursing mechanic isn't very nice in a game this size. It just ruins a run and discourages experimentation. Death from overeating is also cruel - it's easy to misclick in inventory and die.

Also, would be great to see gear stats once identified. "Plate armour (AC +5)" and the like. Right now it's impossible to know how good a weapon is.

Best of luck with onward development of the game! Looks like it could be a lot of fun with the various classes.

Hey thx a lot for the kind words and valuable feedback! 

- I thought i fixed the shield issue right before i submit the game turns out, i didn't. 

- I never thought about discarding cursed items, i should've disabled it. You're the first one who spotted that bug, even i wasn't aware :) That's great catch!

- Controls and UX definitely needs an overhaul, it's on the top of my list

- I added cursed items with the intention of creating a genuine trad roguelike experience and add some depth/extra challenge to gameplay but you're probably right. At the end the game became extremely hard to beat even without the cursed items.

- I wanted go old school with the sword/armor stats info but i couldn't be consistent about it. You can see your total AC but you can't see weapon damage range and To Hit percentage. This mostly get negative feedback so i'll definitlely fix this.

I appreciate a lot that you reported those bugs and areas of improvement.