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Spanish isn't my native language, but I was able to understand most of the resource names, the building names, the different civilizations, etc. What I don't understand is what I am supposed to do with these resources. I've looked at the game's description, read your devlogs, and pressed random buttons on the keyboard, and it seems like the only things I can do are change the production rate of resources and build homes. I also allied with a neighboring kingdom, because I was afraid of their military might and didn't want them to attack me.

But is this all there is to the game, currently? If so, what kind of feedback are you looking for? It doesn't seem like there are many mechanics to test out, and there is no objective or goal to the game as far as I can tell.

(+1)

You are absolutely right since currently, the game is in its basic stage. My vision for Gruesia is much broader than what you see now (although it will cost me too much):

Total freedom: I want to create a simulator that feels like an open world (think Fallout or Minecraft), where you can play unlimited sessions without time limitations, unlike victoria II for example.

Multiple game modes: I'm planning several ways to play, including an objective-based mode with specific missions and even a survival mode (I already have some zombie resources ready for that)

persistent worlds: I'm looking at making a future save system that allows these worlds to grow and evolve over time.

Currently, I'm testing the fundamentals: UI, resource math, and basic diplomacy. Your comments about the lack of objectives are perfect because they confirm that my next walk should focus on giving the player a very clear why. Besides, this is one of my first games that I do seriously, the rest has been learning. Now this is how you practice them.

Thanks for the honesty, it's exactly what an Alpha needs.

Ah! Well I'm glad my comment was helpful. I look forward to future versions of your game, and I hope I see your game in future jams.