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(+1)

Thanks for the extensive feedback. I fully expect to return to this style of roguelike, so all the input is appreciated. I agree about the music and sound effects, I simply didn't have time to implement more music or any sound effects. Same goes for the more detailed action menu.

For the play based on your screenshot: I'd take one step to the left and end the turn. Next turn you're probably flanked by two enemies, so I'd toss the left most one to the right and, of her survives that, move three or four blocks to the left. If next turn only one enemy comes close to you, spend all your energy punching him. If it gets too busy, punch once and then shove them or move away to get some distance. Pro tip: shoving or tossing into a wall is an instant kill against low level enemies.