Truth be told I really did not like this update and quit it after encountering a bug which locked me inside the forrest in the frame of the mainquest
First: the new combat mechanics...
- The rng in the encounters, it could be one zombie or (the worst I saw) two shadow things and one zombie
- Having me "stunlocked" with this "eye" attack was really tedious
- Having me nearly one-shooted in case one of the shadow things attacks landed made me block all the time while being "blind" (thus the "stunlock")
- The combat was somewhat unresponsive, the animation needs to conclude to switch from attack to block (switching from block to attack needed to conclude the animation as well though the block animation is far quicker) which made me panic sometime and deactivating the block right before an attack (which in the shadow things case was quite bad)
- I never got the hang out of dodging as there was very rarely a real opportunity to test and figure it out (like I only had once a single zombie as the encounter)
- The potential for random encounters all the time (I had 5 encounters until reaching the hut)
- The fact you needed to skip a day after losing a fight made the already slow combat even slower
- After 2 fails I resorted to save scumming but this lead to further problems
- Trying to load after losing a battle lead to strange bugs (e.g. combat starting but instantly going back to the forest screen)
- I needed to completely close and start the game to save scum without running into bugs (well, making it slower once again)
Second: the part of the mainquest where you need to look for suppresents and wood
- Great wood choping my favorite minigame
- I had from my previous save 300 wood still lying around, so at least this was no problem this time around
- Great going into the forrest, my second favorite minigame starts again!
- I ran around for quite some time in the forrest and found 18 Achille (the white flower) and only 2 Serenifloris (the blue flower)
- Here I decided to go to my green house and make the blue flowers there instead of doing combat all the time for so little reward
- But I came to a section of the forrest, where the crates are which usually have the prompt to loot them and the game seem to have locked itself as I can't exit the screen on the far left or right or somewhere in the middle (no combat starts either and I can't fast travel via the map)
I've decided to stop playing in this patch after I was not able to find a solution for this bug.
Some further stuff:
- The new side quest: I ran around town at morning, evening and night and wasn't able to find Reina (after finding the medicine she droped). I was at the house with the flowers in the dark alley corner but nothing happened there, I have postponed it afterwards and continued with the main quest.
- I don't know when it was implemented, but I really did not like the fact, that the menu needs to be opened using a button press instead of having it shown at all times (moving while the menu was opened as not possible either)
- The menu cant be opened if you have somekind of interact-prompt (like cooking)
In conclusion:
I still like everbloom very much, and replayed it already 2 times but this patch..... was something else. Everbloom had it's slow parts in the past, like wood choping for the green house or collecting enough money here and there but the new additions made it quite frustrating for me. And like I already mentioned the major bug I encountered was the final straw for me.
Regards Adrian