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(2 edits)

Great scope and implementation for 7DRL!

One critical bug, without which it would be tough for me to beat the game. While in “Shadow” mode (hitting Tab), the script stops time and follows Shadow’s FoV, but you still control your character. That makes every level easy, as you can switch between different FoVs and hit enemies when they are a danger to you.

Small bug: the game asks for the character name twice (one when hitting “Play Game”, and one when Shadow starts the narration).

Um, those aren't bugs! Switching FOVs and hitting enemies with time stopped is a core mechanic. You're meant to use it to survive. I don't think the game is completable otherwise. It's a limited resource though - the shadow only can only take a few actions before control switches back, and the shadow can't stun or push back enemies.

As for the two names, you're asked for names of two different things - one for your character, and one for the person you seek.

Thanks for playing!

But shouldn’t the shadow be the one who moves when switched? And those moves didn’t drain Shadow’s stamina.

About two names: I missed that! Totally in the camp of players who don’t read.