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This is so cool and incredibly well polished. I feel like I only scratched the surface after an hour which bodes well for the refund rate in future lol

I like how the save game spinner is so subtle. I can easily imagine a dev without vision making each rotation obvious, but this way I really felt the same nerves as I did turning off my gameboy during a pokemon trade back in the day lol.

It would be nice to have controller support for the game boy buttons.

This vod will disappear in a few days: https://www.twitch.tv/videos/2718294505?t=0h3m47s

Oh, I've already seen it!
A friend of mine sent me the VOD already xD

I laughed a lot. I think you're the player which had the most chaotic experience I've seen so far.

The game central mechanic is getting chromatic creatures (creatures with perfect random stats and a different sprite) to beat tough trainers. But you completely skipped that aspect xD.

Not a criticism by the way, I know the game manual is pretty hard to get into. The big game manual is a compromise of the other ideas I had so I could actually release my game in less than a year and still communicate the pretty complex mechanics... But it's still a tough read.

Though it was very informative. It seems you still managed to have some fun while avoiding one of the main mechanic, which is a good sign I guess x)

I'll try to make the onboarding experience more palatable in the future.


As for the controller support, you're not the first person to ask for it. I'll see what I can do!