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Thanks a lot! Positioning and manouvering were among my main focuses, so I'm glad that payed off. I agree the feedback should've been better. I had an animation system for that implemented, but that broke when I added the weapon system last minute and I couldn't get it back working before the deadline. 

I've actually considered adding a music collection system again, but I felt it would detract from the pacing. Also, I didn't have time to hunt down enough songs, and I don't think most popular action movie theme songs are available for public use.

The action point system was originally a requirement for two features that didn't make it in. I'd imagined adding a combo builder, where you could budget different amounts of action points to different moves. And I'd planned to have full ascii art animations for the fight moves in 3D view. Neither made it in in the end, but I felt the action point system added enough variety to justify it's own existence.