This is an interesting game. I can't say I've ever used a character controller that worked like yours; the camera felt like I was playing VR without playing VR, yet it wasn't too nauseating. There isn't much to do in terms of content, so I simply didn't get engaged for longer than 10-15 minutes. That isn't to say this is a bad game! I think there are some interesting concepts that can be expanded. This also seems like it would have been difficult to make in only 2 weeks, so well done. As someone else mentioned, it is easy to get lost, though I think a minimap would be too extreme, so one option off the top of my head could be to have a small shimmering sound get louder as you get closer to the floor exit?
A last tiny nitpick is that the green overlay for sanity is somewhat annoying. It succeeded in making me understand that sanity was decreasing, but after that, it was redundant.
Well done for what you have so far, and I hope my criticisms have been helpful!
Viewing post in MinDelve - PizzaDoggy Jam 4 Version jam comments
Thank you for your comments, I am glad the experience was novel.
We are collecting all the feedback we receive and making plans to improve the game once the jam review period is over.
The green overlay was the least annoying solution we came up with to make sanity more than just a countdown timer.
The gold and crystal resources were intended to be expendable resources, making it easier to survive through to the exit, though that did not get implemented.
I am curious whether you reached the exit portal in the level 4 safe room.