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A jam submission

After The EndView game page

"The Fears, on your side !"
Submitted by Liam Guirbal — 1 day, 4 hours before the deadline
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After The End's itch.io page

Results

CriteriaRankScore*Raw Score
Ultimate Impression (this decides the winners)#442.3472.875
Audio Design#532.2452.750
Visual Design#612.2452.750
Humor#681.1231.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Nice FNAF-like game! I love the enemy design, and the music is really atmospheric. I absolutely LOVE that page-turn effect! I do feel the difficulty is a bit high for the first night, I’d love to play against fewer enemies and learn their patterns first before facing them all at once.

And one more thing: there’s no such thing as a “real game”, every game is a real game. What you made here isn’t just A game, it’s YOUR game. You’ve managed to create something that requires motivation, persistence, and above all, patience. Be proud of what you’ve achieved! And congrats on the entry! :D

Developer(+1)

Merci mec ! Ouais, c'est un peu dur et brutal au début, mais avec le temps, on s'y fait vite je trouve. j'aurais aimé y aller progressivement avec les ennemis, mais je n'ai pas eu le temps malheureusement. A l'avenir, pourquoi pas !

Et merci pour ton message a la fin, ça me touche beaucoup ! Je pense que je n'était juste pas très confiant n'ayant jamais fait de jam !

Merci beaucoup a Toi !

Submitted(+1)

Virus total perfect! https://www.virustotal.com/gui/file/ced3782761db467b8a0b783a1d19c62c79613ab77ad9aa1b32fa88b6ed6a4af8

What about game: I didn’t understand how to play, but there is a vibe. I’ve played a lot of FNAF games based on them - I can tell the game is really like fnaf (or one day at flumpty’s).

I wanna go through it completely, but it is very inconvenient to rotate the camera

Developer

Merci d'avoir essayĂ© le jeu ! Pour le fonctionnement du jeu, tout est fait pour ĂŞtre compris au fur et Ă  mesure, comme les anciens jeux, mĂŞme si j'aurais aimĂ© intĂ©grer une cinĂ©matique au dĂ©but pour expliquer prĂ©cisĂ©ment comment cela fonctionne. En cliquant sur le livre sur l'Ă©cran de mort, on peut avoir des instructions claires ! Pour la camĂ©ra, ce n'est pas trop dur dès qu'on a le coup de main. Il faut fonctionner par Ă -coups. Essaye de petits mouvements rapides pour changer d'angle, ça devrait ĂŞtre plus simple ! Le jeu est composĂ© de 3 niveaux, j'espère que tu auras la force et l'Ă©nergie de le finir ! 

Submitted

Maybe i have troubles with camera, but i try to rotate faster

It’s better to have WASD maybe, this is you decide. Good luck

Submitted(+1)

I don't have any experience playing FNAF and had a hard time understanding exactly what I was meant to do to be honest! If the game is continued in the future I'd highly recommend a tutorial :) 

Based on what I have seen from FNAF, this seems like a good extension of the formula, but like I mentioned I haven't played a FNAF game myself. The initial jump scares didn't quite work for me since I didn't exactly know what was going on, but I did play the other nights and I found the last one in particular quite effective!

The shaders used for the CCTV effect is good.

I would really love to see the visuals get some more focus! The textures being used are good and everything, but there isn't a solidifying visual theme if that makes sense. The textures don't entirely look like they belong in the same environment, but I can't 100% put my finger on why that may be. In addition it does seem like all of the materials used are using a specular value but not using normal maps. This is entirely personal preference, but I think that specular shine should largely only be used in tandem with normal maps to avoid a generic "shine" being applied to everything.

Another thing that is entirely personal preference, it looks like the textures are using texture filtering, but some of them are lower-res than others. This leads to stuff looking blurry (similar to the N64). This may have been intentional so I don't want to say "you should use nearest filtering", but I wanted to mention that nearest neighbor filtering can avoid textures looking overly smooth just in case you or someone else seeing this wasn't aware :) 

Overall great job with the submission :) I am really impressed with the number of mechanics considering the limited time frame given

Developer(+1)

Merci beaucoup de ton commentaire ! Je vais y rĂ©pondre point par point. Tout d'abord, pour ce qu'il faut faire, effectivement, ce n'est pas beaucoup expliquer et on ne comprend pas tout ! Je voulais Ă  la base faire une cinĂ©matique d'introduction, qui expliquait le but (pas le fonctionnement des ennemis nĂ©anmoins),  pour guider le joueur. La première mort sert justement Ă  comprendre comment gĂ©rer par la suite, pour arriver jusqu'au bout oĂą c'est vraiment difficile ! Ensuite, concernant les textures... Je ne peux qu'ĂŞtre d'accord. Ce n'est clairement pas le point fort du jeu, et 3 jours avant la fin de la Jam, je n'avais aucun visuel ! J'ai tout fait rapidement, mais ayant une idĂ©e trop vague de ce que je voulais faire (PS1 bizarre), je n'ai pas rĂ©ussi ou n'ai pas trouvĂ© tous les packs que je voulais ! Mais je compte bien rafistoler le jeu, pour le rendre vraiment bon Ă  l'avenir (avec oui, un tutoriel). Encore merci pour ce commentaire très constructif !

Submitted(+1)

Well I am very impressed with what you managed to do in such a short time frame :) I wish you luck on future revisions!