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I don't have any experience playing FNAF and had a hard time understanding exactly what I was meant to do to be honest! If the game is continued in the future I'd highly recommend a tutorial :) 

Based on what I have seen from FNAF, this seems like a good extension of the formula, but like I mentioned I haven't played a FNAF game myself. The initial jump scares didn't quite work for me since I didn't exactly know what was going on, but I did play the other nights and I found the last one in particular quite effective!

The shaders used for the CCTV effect is good.

I would really love to see the visuals get some more focus! The textures being used are good and everything, but there isn't a solidifying visual theme if that makes sense. The textures don't entirely look like they belong in the same environment, but I can't 100% put my finger on why that may be. In addition it does seem like all of the materials used are using a specular value but not using normal maps. This is entirely personal preference, but I think that specular shine should largely only be used in tandem with normal maps to avoid a generic "shine" being applied to everything.

Another thing that is entirely personal preference, it looks like the textures are using texture filtering, but some of them are lower-res than others. This leads to stuff looking blurry (similar to the N64). This may have been intentional so I don't want to say "you should use nearest filtering", but I wanted to mention that nearest neighbor filtering can avoid textures looking overly smooth just in case you or someone else seeing this wasn't aware :) 

Overall great job with the submission :) I am really impressed with the number of mechanics considering the limited time frame given

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Merci beaucoup de ton commentaire ! Je vais y répondre point par point. Tout d'abord, pour ce qu'il faut faire, effectivement, ce n'est pas beaucoup expliquer et on ne comprend pas tout ! Je voulais à la base faire une cinématique d'introduction, qui expliquait le but (pas le fonctionnement des ennemis néanmoins),  pour guider le joueur. La première mort sert justement à comprendre comment gérer par la suite, pour arriver jusqu'au bout où c'est vraiment difficile ! Ensuite, concernant les textures... Je ne peux qu'être d'accord. Ce n'est clairement pas le point fort du jeu, et 3 jours avant la fin de la Jam, je n'avais aucun visuel ! J'ai tout fait rapidement, mais ayant une idée trop vague de ce que je voulais faire (PS1 bizarre), je n'ai pas réussi ou n'ai pas trouvé tous les packs que je voulais ! Mais je compte bien rafistoler le jeu, pour le rendre vraiment bon à l'avenir (avec oui, un tutoriel). Encore merci pour ce commentaire très constructif !

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Well I am very impressed with what you managed to do in such a short time frame :) I wish you luck on future revisions!