hey! congrats on the game! I played for 1h, 1h30min and really enjoyed. There's true potential to be a very good to spend some hours when you add everything you want.
Here are some notes I made:
Drive preset
- normal: for me, very hard to control the car while avoiding the red stuff on the ground and making turns. lost all scrap and almost got killed by the entity every run hehe.
- easy (slippy drift): better control and gameplay flow for me. not easy, as I got hit by the entity a few times on the runback and lost some scraps and health. nice difficulty balance.
- easy (mid speed steer/accel): well balanced for me too. slightly easier than the slippy drift, but still challenging (missing one turn means the entity gets to you). maybe when you add more difficult variations (the risk/reward you mentioned) this preset would be the best to enjoy playing for a longer time
- very easy: yeah, it’s easy, but depending on the road layout, hard enough to lose some scraps to the entity
General notes
- is there a motivation to get faster at the loot place? like a bonus percentage chance of collecting better loot, better conditions to escape the entity on the runback? that way, you reward risky gameplay
- maybe the road could be a little wider? or make the road width part of the branching choices on the route map?
- in some runs, the boosters are too close to each other and sometimes cluttered in a sequence of hard turns. this makes them more of a hazard than power ups. If it’s intended that way, good.
- I didn’t get what Theseus mean in the garage menu
I liked
- vehicle control is nice. drifting in the two easy modes felt good. I wouldn’t make many changes here
- loved the art and theme
- possibility to add much more content (different vehicles, entities, hazards, boosters, roads, characters, loot etc)
- gameplay loop is easy to understand: garage > go get loot > go back and not get caught by the entity > spend scraps in the garage. with a good progression system and a narrative, this loop won’t feel repetitive