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(+1)

Hi! I'm happy that you liked my feedback! here to help! =)

I agree about the new drive presets/difficulty. Slippy drift feels like a good balence for players to understand the mechanics and enjoy playing since the beginning. And them you can make it more difficult as the player progresses.

About the boosters, since you plan in making them a part of the world, and not just a power up, I don't think you need to add a minimum distance between them. The number of boosters and where they are in the road can be attached to the road modifiers you mentioned.

Eager to play it again when the new update launches! 

again, congrats on the game! cheers!

I've already uploaded a small QOL update. But there are no gameplay changes yet. By the way, you're in the credits now!

wow. thanks a lot for including me in the credits! =)

played the new update here. main menu makes it easier to navigate and change options before going to the garage.

I noticed you can go over 100 fuel if you keep collecting it even if it's full. I don't know if that's intended or a bug. =)

Yeah, I know, I'll turn it off in the next update