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How many players is it recommended for? Does it require a GM?

(+1)

It does require a GM. 

The tactical combat is best with 3-5 player characters. Fewer than 3 works, but is more limited in the types of combats you can present. I've played with 2 players and just had each one control 2 characters in combat, and we had a blast. More than 5 player characters and things start to slow down a bit too much for my taste, but it's not like anything stops working - it's just that with so many other players taking turns, you end up waiting around a while for your turn.

It assumes a GM but has a variant rule in the GMing section for playing GMless, on page 74. It’s a simple rule that takes advantage of the flexibility of the core rules. I’m looking forward to running Strike as a GM, but as a fan of GMless games too, I could immediately see that it would work well and I found that unexpected option delightful.